Published in Graphics

Nvidia expects first ray-tracing required game by 2023

by on30 July 2019


Not coming that quick

Boffin Morgan McGuire, who works on ray tracing, augmented reality, virtual reality at the graphics card company named after a Roman vengeance demon Nvidia, is predicting that by 2023 we will see the first triple-A games will require ray tracing.

He tweeted: "I predict that the first AAA game to REQUIRE a ray-tracing GPU to run will ship in 2023, and every gaming platform will offer accelerated ray-tracing by that year. #SIGGRAPH https://t.co/orlS2Ka51Y pic.twitter.com/lETomAM9b7July 28, 2019"

Nvidia really wants the world to snuggle up to real-time ray tracing—its GeForce RTX cards are the first consumer offerings to wield dedicated hardware for ray-traced visuals. But  McGuire's prediction seems to suggest that it is a long way off.

Part of the problem is that graphics hardware would have to make a giant leap before we see a fully ray-traced game in the triple-A category.

Sony and Microsoft are developing game consoles with ray tracing support. Both the PlayStation 5 and Project Scarlett - the next flagship Xbox console - will run an AMD Navi GPU that supports ray tracing. Those will likely come out in 2020.

 

Last modified on 30 July 2019
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