According to Nvidia's rather extensive blog post, Shadow Warrior 2 bring support for nearly two-dozen graphics settings and support for DSR, GeForce Experience Share, G-SYNC, HDR, SLI, Surround and Ultra Wide Screen and is actually the first even non-VR title that has support for Multi-Res Shading (MRS).
The Multi-Res Shading feature can project images into multiple viewports on a display while adjusting the resolution of each display independently and while this increased performance in VR titles like Everest VR, Raw Data and some other titles, it actually improves performance by up to 30 percent, allowing users to get to a higher resolution with less hardware power.
Practically, the Multi-Res Shading somewhat cheats as it adds a border that is rendered in 60 percent resolution, or precisely, 40 percent lower resolution than the center main part of the screen. For example, if you are playing the game at 3840x2160 (4K/UHD) resolution, the MSR border is rendered at 2304x1296 resolution.
While this somewhat drops the quality, it also allows you to get the main part of the game in much higher resolution. Nvidia recommends that MRS is used at higher resolutions where the MSR border is far less noticeable. Shadow Warrior 2 has two MRS settings, Conservative and Aggressive, which simply add more or less border.
Currently, Multi-Res Shading only works on Geforce 9- and 10-series Geforce graphics cards but we are sure that Nvidia will enable it on older GPUs as well.
In case you missed it earlier, Nvidia is also giving away over US $50,000 worth of Shadow Warrior 2 codes to random registered gamers of Geforce Experience 3.0, so you might want to download it in case you are running on Geforce hardware.