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Intel jumps from DirectX 9 to 12
Published in Graphics
Tuesday, 16 August 2022 11:43

Intel jumps from DirectX 9 to 12


On Xe, Arc GPUs

Intel has moved from native DX9 hardware support on its Intel's Xe integrated graphics solutions on 12th Gen CPUs and A-Series Arc Alchemist discrete GPUs to DirectX 12.

The Division 2 gets its final system requirements
Published in Gaming


Big improvements on DirectX 12

Tom Clancy's The Division is set to officially launch on March 15th and Ubisoft has released its final system requirements showing that the game highly benefits from DirectX 12 API.

World of Warcraft gets DirectX 12 support
Published in Gaming


Kills support for DirectX 9

Blizzard has recently released its latest Battle for Azeroth pre-patch for World of Warcraft, which has both finally added support for DirectX 12 as well as killed support for DirectX 9.

AMD GPUs like VRMark Cyan Room DirectX 12 benchmark
Published in Graphics


RX Vega 64/56 and RX 580 make a killing

It appears that AMD Radeon graphics cards have finally got a chance to show its true VR potential thanks to Futuremark's latest VRMark Cyan Room DirectX 12 benchmark.

AMD RX Vega to support DirectX 12 level 12.1 features
Published in Graphics


Better DirectX 12 support than Polaris

According to the latest report, the upcoming AMD Radeon RX Vega graphics card will have support for more graphics features, thanks to support for DirectX 12 level 12.1.

Nvidia Aftermath is good for analyzing error reports
Published in Graphics


DirectX 12 support gets added to GameWorks, VRWorks

During its Editors Day event last Tuesday, Nvidia team members highlighted a useful utility that will aid developers in identifying the causes of specific in-game crashes and app slowdowns using a crowdsourced data collection method to identify their root causes by location and type.

DirectX 12 performance takes center stage at Editors Day
Published in Graphics


Message to low-level API developers: “With great power comes great responsibility”

John Spitzer, Vice President of the GameWorks Labs at Nvidia, took the stage during the company’s Editors Day to discuss the age-old debate between high-level and low-level API performance for the latest game releases.

Futuremark preparing new Vulkan and DX12 benchmarks
Published in Graphics


To be revealed at CES 2017

It appears that Futuremark will reveal a couple of new tests that will be a part of its 3DMark benchmark and take advantage of both DirectX 12 as well as Vulkan API.

The Division DirectX 12 patch gives boost to AMD GPUs
Published in Graphics


Does not sound good for Nvidia

The latest patch for Ubisoft's Tom Clancy's The Division game has given a decent performance boost to DirectX 12 capable graphics cards and it does not look good for Nvidia GPUs as their GPUs still work better on DirectX 11.

AMD enables DirectX 12 multi-GPU frame pacing
Published in Graphics


Works in a couple of games

One thing that we apparently missed in AMD's recently released drivers is the fact that this release enabled multi-GPU frame pacing support in DirectX 12 on all GCN-enabled GPUs and AMD APUs based on the same architecture.